;
;   CIVILIZATION GAME DATA
;   Copyright (c) 1995 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;
@COSMIC
3       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
3       ; # of food each citizen eats per turn
20      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
1       ; Settlers eat (govt <= Monarchy)
2       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
14      ; Riot factor based on # cities (higher factor lessens the effect)
8       ; Aqueduct needed to exceed this size
12      ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
20      ; Base time for engineers to transform terrain (x2)
0       ; Monarchy  pays support for all units past this
3       ; Communism pays support for all units past this
8       ; Fascism pays support for all units past this
1       ; Communism is equivalent of this palace distance.
20      ; Fascism loses this % of science
50      ; Percent shield penalty for production type change
10      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
8       (null)
;

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Litash Conquered,   4,-2,  no,  no,  3, 4    ; AFl
Alphabet,           5, 1,  nil, nil, 0, 3    ; Alp
-Amphibious Warfare,3,-2,  no,  no,  3, 0    ; Amp
Astronomy,          4, 1,  nil, nil, 1, 3    ; Ast
-Atomic Theory-,    4,-1,  no,  no,  2, 3    ; Ato
Orkish Warfare,     6,-1,  no,  no,  3, 4    ; Aut
-Banking-,          4, 1,  no,  no,  1, 1    ; Ban
Bridge Building,    4, 0,  Eng, Cst, 0, 4    ; Bri
Binding Spells,     6,-1,  SFl, PT,  0, 4    ; Bro
Religious Practices,5, 0,  nil, nil, 0, 2    ; Cer
Alchemy,            5,-1,  Med, Met, 1, 3    ; Che
Horseman Armor,     4,-2,  Tac, MT,  1, 0    ; Chi
Royal Authority,    4, 1,  Alp, nil, 0, 2    ; CoL
-Combined Arms-,    5,-1,  no,  no,  3, 0    ; CA 
-Combustion-,       5,-1,  no,  no,  2, 4    ; Cmb
-Communism-,        5, 0,  no,  no,  2, 2    ; Cmn
Celebros,           4, 1,  nil, no,  3, 4    ; Cmp
-Conscription-,     7,-1,  no,  no,  2, 0    ; Csc
Fortifications,     4, 0,  Mas, Cur, 0, 4    ; Cst
Construction,       4, 0,  Cst, Alp, 2, 1    ; Cor
Currency,           4, 1,  nil, nil, 0, 1    ; Cur
-Democracy-,        5, 1,  no,  no,  2, 2    ; Dem
-Economics-,        4, 1,  no,  no,  2, 1    ; Eco
-Electricity-,      4, 0,  no,  no,  2, 4    ; E1 
Dark Religion,      4, 1,  no,  no,  3, 4    ; E2 
Engineering,        4, 0,  Cor, PT,  0, 4    ; Eng
-Environmentalism-, 3, 1,  no,  no,  3, 2    ; Env
Espionage,          2,-1,  Lit, Plu, 3, 0    ; Esp
-Explosives-,       5, 0,  no,  no,  2, 4    ; Exp
Friendly Relations, 4,-1,  Inv, Phi, 0, 0    ; Feu
Forging Spells,     4,-1,  Bro, Che, 2, 4    ; Fli
-Fascism-,          5,-2,  no,  no,  3, 2    ; Fun
-Fusion Power-,     3, 0,  no,  no,  3, 3    ; FP 
-Genetic Engine-,   3, 2,  no,  no,  3, 3    ; Gen
-Guerrilla Warfare-,4, 1,  no,  no,  3, 0    ; Gue
Unit Tactics,       8,-2,  nil, nil, 1, 0    ; Gun
Help from Outside 1,4,-1,  Lit, Mat, 0, 0    ; Hor
Dwarven Secrets,    6, 0,  no,  no,  2, 1    ; Ind
Help from Outside 2,6, 0,  Hor, Esp, 1, 4    ; Inv
Magic Alloys,       5,-1,  Met, PT,  0, 4    ; Iro
-Labor Union-,      4,-1,  no,  no,  3, 2    ; Lab
-The Laser-,        4, 0,  no,  no,  3, 3    ; Las
-Leadership-,       5,-1,  no,  no,  1, 0    ; Ldr
Diplomacy,          5, 2,  Mys, Tra, 0, 3    ; Lit
-Machine Tools-,    4,-2,  no,  no,  2, 4    ; Too
-Magnetism-,        4,-1,  no,  no,  1, 3    ; Mag
Boating,            6,-1,  nil, nil, 0, 1    ; Map
Masonry,            4, 1,  nil, nil, 0, 4    ; Mas
Mercenary Hiring,   5, 0,  Chi, Min, 3, 4    ; MP 
Venture Companies,  4,-1,  MP,  Lit, 0, 3    ; Mat
Healing,            4, 0,  PT,  Cer, 1, 1    ; Med
Metallurgy,         6,-2,  MT,  Cor, 1, 0    ; Met
Monetary Taxation,  4, 1,  Uni, Cur, 3, 4    ; Min
-Mobile Warfare-,   8,-1,  no,  no,  3, 0    ; Mob
-Monarchy-,         5, 1,  no,  no,  0, 2    ; Mon
Armor Making,       5, 1,  Gun, nil, 1, 2    ; MT 
Popular Support,    4, 0,  Cer, CoL, 0, 2    ; Mys
Sea Warfare,        6,-1,  Sea, Ast, 1, 1    ; Nav
-Nuclear Fission-,  6,-2,  no,  no,  3, 3    ; NF 
Improved Sail,      3, 0,  Sea, Map, 3, 3    ; NP 
White Council,      6, 1,  Hor, SFl, 1, 2    ; Phi
-Physics-,          4,-1,  no,  no,  1, 3    ; Phy
-Plastics-,         4, 1,  no,  no,  3, 4    ; Pla
Scouting,           4,-1,  Lit, Gun, 2, 0    ; Plu
Spellcasting,       4, 0,  Cer, Alp, 0, 2    ; PT 
Agriculture,        4, 1,  nil, nil, 0, 1    ; Pot
Watch Line,         5,-1,  Cor, Tac, 3, 4    ; Rad
-Railroad-,         6, 0,  no,  no,  2, 1    ; RR 
Nature Lore,        2, 1,  SE,  Pot, 3, 2    ; Rec
Animal Spells,      4, 0,  Rec, Med, 2, 4    ; Ref
Channeling,         3, 1,  Pot, Eng, 3, 1    ; Rfg
-The Republic-,     5, 1,  no,  no,  0, 2    ; Rep
Siege Warfare,      5,-2,  Whe, MT,  3, 0    ; Rob
-Rocketry-,         6,-2,  no,  no,  3, 0    ; Roc
Sanitation,         4, 2,  Med, Eng, 2, 1    ; San
Seafaring,          4, 1,  Map, Pot, 0, 1    ; Sea
Spirit Spells,      4, 1,  Ref, Che, 3, 3    ; SFl
Seers' Words,       3,-2,  Mys, SFl, 3, 0    ; Sth
Sea Spells,         4,-1,  PT,  Sea, 2, 3    ; SE 
Siege Tactics,      4,-1,  Rob, Met, 2, 4    ; Stl
Dark Magic,         4, 1,  nil, no,  3, 3    ; Sup
Cavalry Tactics,    6,-1,  nil, nil, 2, 0    ; Tac
Prophecies,         3, 2,  Sth, Bro, 1, 2    ; The
-Theory of Gravity-,4, 0,  no,  no,  1, 3    ; ToG
Trade,              4, 2,  Cur, CoL, 0, 1    ; Tra
Sea Trade,          5, 1,  Tra, Sea, 1, 3    ; Uni
First Age Reckoning,4,-1,  no,  no,  0, 0    ; War
War Machines,       4,-1,  Eng, nil, 0, 4    ; Whe
-Writing-,          4, 2,  no,  no,  0, 3    ; Wri
Further Lore,       1, 0,  Feu, Fli, 3, 3    ; FT 
Non Elven,          3, 0,  no,  no,  0, 0    ; U1 
Non Dwarven,        3, 0,  no,  no,  0, 0    ; U2 
Non Angmarean,      3, 0,  no,  no,  0, 0    ; U3 
Non Hillmen,        3, 0,  no,  no,  0, 0    ; X1 
Non Dnadan,        3, 0,  no,  no,  0, 0    ; X2 
Non Mannish,        3, 0,  no,  no,  0, 0    ; X3 
Non Arthadan,       3, 0,  no,  no,  0, 0    ; X4 
Unreachable Tech,   3, 0,  no,  no,  0, 0    ; X5 
Advance 99,         3, 0,  no,  no,  0, 0    ; X6 
Advance 100,        3, 0,  no,  no,  0, 0    ; X7 


;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Ruler's Manor,            30, 4,    CoL,
Barracks,                  6, 1,    Gun,
Granary,                   6, 0,    Pot,
Shrine,                    6, 0,    Cer,
MarketPlace,              10, 1,    Cur,
Healer's House,            8, 1,    Med,
Courthouse,               10, 1,    CoL,
City Walls,               12, 1,    Cst,
Aqueduct,                 14, 3,    Cor,
Traders' Guild,           16, 3,    Tra,
Periodic Feasts,          10, 4,    Mys,
Scribes' House,           16, 3,    no, 
Mass Transit,             16, 4,    no, 
Arena,                    16, 4,    Cor,
Blacksmith,               20, 4,    Met,
Forges,                   32, 6,    Iro,
SDI Defense,              20, 4,    no, 
Recycling Center,         20, 2,    no, 
Power Plant,              16, 4,    no, 
Hydro Plant,              24, 4,    no, 
Nuclear Plant,            16, 2,    no, 
Stock Exchange,           16, 4,    no, 
Sewer System,             26, 3,    San,
Channeling,               22, 4,    Rfg,
Caravanserai,             20, 5,    no, 
Research Lab,             16, 3,    no, 
Balistas,                 12, 2,    no, 
Coastal Fortress,         12, 1,    Nav,
Solar Plant,              32, 4,    no, 
Harbor,                   10, 1,    Map,
Trade Port,               24, 4,    Uni,
Airport,                  16, 3,    no, 
Police Station,            6, 2,    no, 
Shipyards,                18, 3,    Sea,
SS Structural,             8, 0,    no, 
SS Component,             16, 0,    no, 
SS Module,                32, 0,    no, 
(Monetary Taxation),      60, 0,    Min,
Underground Halls,        20, 0,    nil,
Elven Havens,             20, 0,    nil,
Tharbad's Guilds,         20, 0,    nil,
Elven Shipwrighting,      20, 0,    nil,
Great Library,            40, 0,    no, 
Dark Religion,            30, 0,    nil,
Wanderers' Haven,         20, 0,    nil,
Elven Warfare,            30, 0,    nil,
Slave Host,               30, 0,    nil,
Palantir of the North,    20, 0,    nil,
Sail to Valinor,          40, 0,    nil,
Dark Magic College,       30, 0,    no, 
Sindarin Seafare,         40, 0,    nil,
Elvenking's Halls,        30, 0,    nil,
Vilya the Air-Ring,       40, 0,    nil,
Gardens of Annmins,      40, 0,    nil,
Elrond the Loremaster,    40, 0,    nil,
Ulmo's Chantings,         40, 0,    nil,
Malbeth's Visions,        60, 0,    Sth,
Witch-King's Fortress,    40, 0,    nil,
Appeal to Unity,          30, 0,    Feu,
Dwarven Capital,          60, 0,    nil,
Sauron's Place of Rest,   60, 0,    nil,
Ashburduk's Throne,       60, 0,    nil,
Last Alliance,            80, 0,    no, 
Apollo Program,           60, 0,    no, 
Elostirion's Stone,       60, 0,    nil,
Cardolani Capital,        60, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Underground Halls
nil,        ; Elven Havens
nil,        ; Tharbad's Guilds
nil,        ; Elven Shipwrighting
no,         ; Great Library
AFl,        ; Dark Religion
Alp,        ; Wanderers' Haven
nil,        ; Elven Warfare
nil,        ; Slave Host
nil,        ; Palantir of the North
nil,        ; Sail to Valinor
nil,        ; Dark Magic College
nil,        ; Sindarin Seafare
nil,        ; Elvenking's Halls
nil,        ; Vilya the Air-Ring
nil,        ; Gardens of Annmins
nil,        ; Elrond the Loremaster
Alp,        ; Ulmo's Chantings
nil,        ; Malbeth's Visions
Alp,        ; Witch-King's Fortress
nil,        ; Appeal to Unity
Alp,        ; Dwarven Capital
Alp,        ; Sauron's Place of Rest
Alp,        ; Ashburduk's Throne
no,         ; Last Alliance
no,         ; Apollo Program
Alp,        ; Elostirion's Stone
nil,        ; Cardolani Capital

;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fascism (Stormtroopers)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Settlers,     X3,  0,  1.,0,  0a,1d,  2h,1f,  6,0,  5, nil, 000000000000000
Miners,       U2,  0,  1.,0,  4a,3d,  2h,1f, 10,0,  5, nil, 000000000000000
Militia,      X3,  0,  1.,0,  1a,2d,  2h,1f,  2,0,  1, nil, 000000000000000
Spearmen,     X3,  0,  1.,0,  3a,3d,  2h,1f,  4,0,  1, Gun, 000010000000000
Garrison,     U2,  0,  1.,0,  4a,4d,  2h,1f,  8,0,  1, Gun, 000000000000000
Men-at-Arms,  X2,  0,  1.,0,  6a,3d,  2h,1f,  6,0,  0, MT,  000000000000000
Guardians,    U1,  0,  1.,0,  4a,4d,  2h,1f, 14,0,  1, Gun, 000010000000000
Orcs,         U3,  0,  1.,0,  3a,3d,  2h,1f,  3,0,  1, Gun, 000000000000000
Uruk-hai,     U3,  0,  2.,0,  6a,3d,  2h,2f,  8,0,  1, MT,  000000000000000
Rangers,      X2,  0,  1.,0,  6a,3d,  2h,2f, 10,0,  0, Plu, 000001000000010
Hillmen,      X1,  0,  1.,0,  5a,3d,  2h,1f,  4,0,  0, Plu, 000001000000000
Wardens,      U1,  0,  1.,0,  6a,4d,  2h,2f, 18,0,  0, Plu, 000001000000011
Warriors,     X1,  0,  1.,0,  6a,2d,  2h,1f,  6,0,  0, MT,  000000000000000
Trolls,       U3,  0,  1.,0,  5a,3d,  3h,1f, 12,0,  0, Rec, 000000000000000
Olog-hai,     U3,  0,  3.,0,  6a,3d,  3h,2f, 16,0,  0, Inv, 000000000000000
Light Cavalry,X3,  0,  2.,0,  6a,2d,  2h,1f,  8,0,  0, Tac, 000000000000000
Heavy Cavalry,X2,  0,  2.,0,  6a,3d,  2h,2f, 10,0,  0, Chi, 000000000000000
Wargs,        U3,  0,  1.,0,  5a,2d,  2h,1f,  4,0,  0, Ref, 000001000000000
Northmen,     X3,  0,  1.,0,  6a,3d,  2h,1f,  8,0,  0, MP,  000010000000000
Mnt. Northmen,X3,  0,  3.,0,  6a,3d,  2h,1f, 10,0,  0, Mat, 000000000000000
Pirates,      X3,  0,  1.,0,  6a,2d,  2h,1f,  2,0,  0, X5,  000000000000100
Riders,       U1,  0,  3.,0,  8a,4d,  2h,2f, 18,0,  0, Chi, 000000000000000
Fighters,     U2,  0,  3.,0,  8a,4d,  2h,2f, 16,0,  0, MT,  000000000000000
Trebuchet,    nil, 0,  1.,0,  6a,1d,  2h,2f,  4,0,  0, Whe, 000000001000000
Catapult,     nil, 0,  1.,0,  8a,2d,  2h,3f,  8,0,  0, Rob, 000000001000000
Radagast,     E2,  0,  1.,0,  8a,6d,  2h,2f, 99,0,  1, X5,  000011000010001
Ghrond,       U3,  0,  1.,0, 12a,4d,  3h,2f, 99,0,  0, X5,  000000001000000
Battering Ram,nil, 0,  1.,1,  6a,1d,  2h,1f,  3,0,  0, Eng, 000000001000000
Siege Tower,  nil, 0,  1.,2,  8a,3d,  2h,1f,  8,0,  0, Stl, 000000001000000
Fire Dragon,  U3,  1,  8.,0, 10a,4d,  3h,3f, 99,0,  0, X5,  000010000010001
Dragon,       U3,  0,  2.,1, 10a,4d,  3h,2f, 99,0,  0, X5,  000010000000000
Great Eagles, nil, 1, 12.,1, 10a,3d,  2h,2f, 99,0,  0, X5,  000000000010001
River Boat,   nil, 2,  4.,0,  2a,1d,  1h,1f,  3,1,  4, Map, 000000000100000
Galley,       nil, 2,  5.,0,  6a,3d,  2h,1f,  6,3,  2, Sea, 000000000100000
Galleon,      nil, 2,  5.,0,  6a,3d,  3h,2f,  8,4,  2, Nav, 000000000100000
Easterlings,  U3,  0,  3.,0,  6a,2d,  2h,2f, 10,1,  0, Hor, 000000000000000
Palarran,     U1,  2,  7.,0,  6a,3d,  2h,1f, 10,2,  4, Sea, 000000000000000
Dragon Turtle,U3,  2,  3.,0,  6a,4d,  3h,1f, 99,0,  2, X5,  110000000001000
General,      nil, 0,  3.,0,  8a,3d,  3h,2f, 99,0,  0, X5,  000000000000001
Mornantur,    U3,  0,  2.,0,  8a,3d,  3h,2f, 99,0,  0, X5,  000000000000001
Scatha,       nil, 1,  4.,0, 12a,5d,  3h,3f, 99,0,  0, X5,  000010000010001
Giant Spiders,U3,  0,  2.,0,  4a,3d,  3h,1f, 10,0,  0, X5,  000001000000000
Rogues,       X3,  0,  1.,0,  6a,3d,  2h,1f,  2,0,  0, X5,  000001000000000
Dark Sorceror,U3,  0,  1.,0,  8a,2d,  2h,3f, 99,8,  0, X5,  000000000010001
Gorcrows,     U3,  1, 12.,1,  0a,2d,  1h,1f,  4,0,  3, Rec, 000000000000000
Hobbits,      X4,  0,  1.,1,  2a,3d,  2h,1f,  4,0,  1, Hor, 000011000000000
Envoy,        nil, 0,  2.,0,  0a,0d,  1h,1f,  6,0,  6, Lit, 000000000000010
Spy,          nil, 0,  3.,0,  0a,1d,  2h,1f, 10,0,  6, Esp, 000000000000011
Caravan,      nil, 0,  2.,0,  0a,3d,  2h,1f,  6,0,  7, Tra, 000000000000010
Magic Forest, U1,  0,  0.,0,  0a,20d, 7h,3f, 99,0,  1, X5,  000000000000000
Lossoth,      X4,  0,  1.,0,  4a,3d,  2h,1f,  4,0,  1, X5,  000001000000000
Wraith,       U3,  0,  2.,5,  8a,3d,  3h,1f, 14,0,  0, SFl, 000110000000010
King,         X4,  0,  3.,1, 10a,4d,  3h,2f, 99,0,  0, X5,  000000000000001
High King,    U2,  0,  1.,0, 10a,5d,  3h,2f, 99,0,  0, X5,  000000000000001
Broggha,      X1,  0,  1.,0,  8a,4d,  3h,2f, 99,0,  0, X5,  000000000000001
Cold Drake,   nil, 0,  2.,0,  6a,4d,  3h,2f, 99,0,  0, X5,  000000000000000
Pkel-men,    nil, 0,  1.,0,  6a,4d,  2h,3f,  3,0,  0, X5,  001001000000000
Ruins,        nil, 0,  0.,0,  0a,3d,  2h,1f, 99,0,  0, X5,  000000000000000
Aerin,        nil, 0,  0.,0,  0a,0d,  1h,0f, 99,0,  1, X5,  000000000000000
Haldir,       nil, 0,  1.,0, 10a,6d,  3h,2f, 99,0,  0, X5,  000001001000110
Gandalf,      E2,  0,  1.,0, 10a,3d,  3h,3f, 99,0,  0, X5,  000000000010011
Haldir,       Alp, 0,  3.,0, 10a,6d,  3h,2f, 99,0,  0, Cmp, 000000000000011

;
; Note: the above 3 unit types (extra land, ship, air) are available
; for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 3 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these three units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Despotism
;        2 Monarchy
;        3 Communism
;        4 Fundamentalism
;        5 Republic
;        6 Democracy
;
@TERRAIN
Steppes,    1,2,  1,1,0,   yes, 1,10, 0,   no,  1, 5,  3,  no,    ; Drt
Plains,     1,2,  2,1,0,   yes, 1,10, 1,   no,  0,15,  0,  For,   ; Pln
Fertile Plains,1,2,  3,1,0,   yes, 1,10, 1,   no,  0,10,  0,  For,   ; Grs
Forest,     2,3,  2,2,0,   no,  0, 5, 5,   no,  0, 5,  0,  Pln,   ; For
Hills,      2,4,  2,0,0,   yes, 1,20, 0,   yes, 2,20,  1,  no,    ; Hil
Mountains,  3,6,  1,1,0,   no,  1,10, 0,   yes, 2,20,  2,  no,    ; Mou
Cold Plains,1,2,  1,1,0,   yes, 1,10, 1,   no,  0, 0,  0,  no,    ; Tun
Frozen,     2,2,  0,0,0,   no,  0, 0, 0,   no,  1,15,  3,  no,    ; Gla
Swamp,      2,3,  2,0,0,   no,  0,15, 6,   no,  0,15,  0,  Grs,   ; Swa
Fungi Caves,2,6,  26,5,15,   no,  0,15, 6,   no,  0,15,  0,  no,    ; Jun
Sea,        1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,    ; Oce
Wild Horses,1,2,  2,3,0,
Cattle,     1,2,  3,2,0,
Grassland,  1,2,  2,1,0,
Pheasant,   2,3,  3,2,0,
Silver,     2,4,  2,2,2,
Gold,       3,6,  1,1,6,
Reindeers,  1,2,  3,2,0,
Eagles,     2,2,  0,0,0,
Pitch,      2,3,  0,4,2,
Gundabad,   2,4,  30,10,10,
Fish,       1,2,  4,0,2,
Nomads,     1,2,  1,3,2,
Sheeps,     1,2,  2,3,0,
Grassland,  1,2,  2,1,0,
Bisons,     2,3,  3,2,0,
Goats,      2,4,  3,2,0,
Iron,       3,6,  0,6,0,
Rabbits,    1,2,  3,1,0,
Giants,     2,2,  0,0,0,
Game,       2,3,  3,0,0,
Northern Pass,2,3,  20,10,10,
Whales,     1,2,  3,1,3,




@GOVERNMENTS
Anarchy,        Mr.,         Ms.
Tribal Conf.,   King,        Shaman
Monarchy,       Hir,         Hiril
Self Rule,      King,        Queen
Iron Rule,      Witch-King,  Witch-Queen
Republic,       Consul,      Consul
Democracy,      President,   President

;
;   Leaders
;
;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,       Livia,               0, 1, 2, Romans,      Roman,       0,  1,  1,     1, Dictator, Dictator, 2, Princeps, Princeps, 3, Citizen, Citizen, 4, Imperator, Imperatrix, 6, Princeps, Princeps
Hammurabi,    Ishtari,             0, 2, 0, Babylonians, Babylonian, -1, -1,  1,
Adolf Hitler, Eva Braun,           0, 3, 3, Germans,     German,      1,  0,  0,     1, Kaiser, Kaiserina, 2, Kaiser, Kaiserina, 4, Fuehrer, Fuehres 6, Chancellor, Chancellor
Ramesses,     Cleopatra,           1, 4, 0, Egyptians,   Egyptian,    0,  0,  1,     1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh
Abe Lincoln,  E. Roosevelt,        0, 5, 0, Americans,   American,   -1,  0,  1,     5, Speaker, Speaker
Alexander,    Hippolyta,           1, 6, 1, Greeks,      Greek,       0,  1, -1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Indians,     Indian,     -1, -1,  0,   2, Maharaja, Maharaja,
Argeleb II,   Morwen,              0, 1, 3, Russians,    Russian,    -1,  0,  1,     2, King, Queen
Broggha,      Wilda,               0, 2, 2, Rhudaurim,   Rhudauran    1, 0, -1,  0,
Earnil,       Finduilas,           0, 3, 1, Girithlinian,Girithlinian, 0,  0,  0,     2, Hir, Hiril
Bain VI,      Banni,               0, 4, 1, Dwarves,     Dwarven,    -1, -1,  1,
Elrond,       Celebrian,           0, 5, 0, Chinese,     Chinese,    -1, -1,  1,     3, Loremaster, Hiril
Hallas,       Nirnadel,            0, 6, 1, Tinar,      Tinarian,    0,  0,  0,
 ,            Ulgarin,             0, 7, 1, Angmareans,  Angmarean,   1,  1, -1,
Cunobelin,    Boadicea,            1, 1, 0, Celts,       Celtic,     -1,  1,  0,     1, Druid, Druid
Tokugawa,     Amaterasu,           0, 2, 2, Japanese,    Japanese,    1, -1, -1,     2, Shogun, Shogun, 6, Prime Minister, Prime Minister
Canute,       Gunnhild,            1, 3, 3, Vikings,     Viking,      1,  1,  0,     1, Warlord, Warlord
Philip II,    Isabella,            1, 4, 0, Spanish,     Spanish,    -1,  1, -1,     4, Generalisimo, Generalisimo
Xerxes,       Scheherezade,        0, 5, 0, Persians,    Persian,     0, -1,  0,     2, Shah, Shah,  4, Ayatollah, Ayatollah
Hannibal,     Dido,                0, 6, 1, Carthaginians,Carthaginian, 0,  0, -1,
Mussolini,    Nilde Iotti,         0, 7, 0, Italians,    Italian,     0,  0,  1,     4, Duce, Ducessa

Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,     4, Ayatollah, Ayatollah, 2, Sultan, Sultana
Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Hides,
Wool,
Beads,
Cloth,
Salt,
Coal,
Copper,
Iron,
Wine,
Bronze,
Silver,
Spice,
Gems,
Gold,
Amber,
Mithril,


@ORDERS
Fortify,            F
Fortified,          F
Sleep,              S
Build Fortress,     F
Build Road,         R
Build Irrigation,   I
Build Mine,         m
Transform,          O
Clean Pollution,    p
Build Watch Tower,  A
Go to,              G


@DIFFICULTY
Chieftain
Warlord
Prince
King
Emperor
Deity

@ATTITUDES
Worshipful
Enthusiastic
Cordial
Receptive
Neutral
Uncooperative
Icy
Hostile
Enraged













